Spatial Computing
Spatial Computing
Our spatial computing application for store design, Spatial Delivery, has been recognized by Apple as one of the most Powerful Apps for Enterprise! We're thrilled to be featured alongside industry leaders like Microsoft, SAP, and Lowe's.
This acknowledgment reinforces our conviction that spatial computing and digital twins are vital tools for enterprise design, collaboration, and operational workflows. We empower businesses to revolutionize their processes through immersive design, real-time collaboration, and advanced data visualization, all driven by cutting-edge spatial computing technology.
Enterprise Vision Pro: https://www.apple.com/business/enterprise/apple-vision-pro/
Enterprise App Collection: https://apps.apple.com/story/id1832079130
At Spatial Delivery, we are reimagining how teams design and plan spaces through real-time spatial computing. Our platform lets colleagues collaborate inside the same digital twin, whether across the country or onsite, making store planning seamless and human.
🌟 Featured by Apple: Spatial Delivery is showcased on the Apple Vision Pro Enterprise website as a leading application in spatial retail design. Our solution is also live on the Vision Pro App Store.
Key Features:
Real-time Collaboration: Co-design layouts with FaceTime, SharePlay, and Spatial Personas; gestures, expressions, and edits are instantly visible.
Immersive Visualization: Work in AR onsite or VR remotely with ergonomics and safety in mind.
Data-Driven Insights: Integrate business metrics and heatmaps directly into spatial layouts.
Streamlined Workflow: Built on USD for CAD interoperability and scalable 3D design.
This is the future of collaborative spatial planning—uniting distributed teams to design smarter, data-informed spaces!
At Spatial Delivery, we're experimenting with AR Notes on Apple Vision Pro to bridge the gap between physical and digital workflows. Our goal is to enhance productivity by creating an intuitive system for managing user feedback, checklists and tasks in dynamic environments.
The Challenge
On-site reviews, such as those for construction, store design, or facility inspections, are often fast-paced and information-rich. However, traditional note-taking methods create a lag in real-time visibility and seamless sharing. This disconnect is further exacerbated by the lack of spatial context, hindering effective review and collaboration.
Quick Proof of Concept: Bridging Physical & Digital with AR Sticky Notes & Checklists
We think that AR Notes and Checklists can bridge this gap. By leveraging the power of Apple Vision Pro, we're experimenting with overlaying checklists, notes and tasks information directly onto the real world. This allows users to create sticky notes linked to specific locations or objects using natural language input or computer vision. A centralized dashboard further streamlines progress tracking and decision-making.
Key Functionalities
Intuitive Interaction: Create notes using natural language via speech-to-text.
Spatial Anchoring: Position notes precisely where they're relevant.
Centralized Dashboard: Aggregate tasks and communication in one location.
Project Management Integration: Connect spatial notes with existing workflows via Function Calling (in the future we will also explore using Model Context Protocol) - e.g. Google Task or JIRA connection.
Learning and Collaboration
We're excited to share our learnings and collaborate with forward-thinking partners who share our passion for shaping the future of work. Reach out for a demo or discussion.
The Store No 8 Project Archer utilized the concept of a Back to School shopping trip to delve into the future possibilities of AR in-store shopping with Head Mounted Displays (HMDs) like HoloLens 2 and Magic Leap 2. As the product director, I lead the transformative initiative in B2C in-store retail experiences using Magic Leap 2. We pioneered an industry-leading in-store testing program, conducting over 250 qualitative tests across crucial areas such as in-store navigation, shelf filtering, product searching, and AR-based in-store experiential advertisements.
Our collaboration with Stationary Merchants from Walmart and Newell - Elmers Squishies culminated in an innovative AR marketing experience within the store environment. This groundbreaking initiative was showcased at CES 2024 within the Walmart booth, highlighting our forward-thinking approach to retail technology.
As the Lead Product Manager, I brought cross-functional teams together to develop and launched 3D home furnishing experiences.Â
Try out the room planner experiences with the following links:
As the Lead Product Manager, I partnered with cross-function teams to enable new augmented reality capability to Target's guest-facing experience portfolio. My role was to lead the development from proof of concept prototyping to operationalizing content production, and being the voice of product to communicate between business, engineering and content production teams. The See It On You - Sunglasses AR experience is enabled on Android, iOS and mobile web platforms.
As the Lead XR Technical Owner, I partnered with cross-function teams to enable new augmented reality capability to Target's guest-facing experience portfolio. My role was to lead the development from proof of concept prototyping to operationalizing content production, and being the technical liaison between product, production, engineering, and product design teams. The See It On You - Face Masks AR experience is enabled on Android, iOS and mobile web platforms.
As the Lead XR Technical Owner, I led the proof of concept prototype on mobile AR and on web, and finalized the content technical specification for scalable production plan with Target Merchants and 3D production team. With close collaboration with art production, UI, and engineering teams, Target enabled See It In Your Space - Christmas Mobile AR experience on Android, iOS, mobile and desktop Web. In 2020, new dynamic lighting and viewers are implemented to enhance the visual quality.
As the Lead XR Technical Owner, I was responsible for 3D technical and animation direction. My technical USDZ research unlocked the animation capability in iOS AR Quick Look, before official transcoder support in early 2019. As part of the cross-function team, I provided confidence to the campaign to be able to add motion elevate fun moments to the campaign.
For Hunter project (2018), I provided consultation with 3D expertise to Target Creative, bringing realistic, realtime 3D content to celebrate Hunter & Target's Limited Time Offer. We resulted in elevating the experience with high quality, 360 product spinner to Target.com.
I had some fun producing these Snap Lenses for campaign works. I directed animation and technical art, also got my hand dirty in coding and music! The projects were developed and published from the Lens Studio.
In partnership with Citi Innovation Lab, 8ninths produced this proof of concept envisioning XR as disruptive technology to change financial trading workflow. This was selected project for the Microsoft Holographic Academy, which I participated as a graduate team. I was responsible of UX ideation and 3D visualization, in collaboration with developers and a creative director.
Proof of Concept envisioning XR application for Retail vertical by enhancing planogram, analytics, and interaction. I was responsible for developing and optimizing content and shaders for Windows Mixed Reality and Google Daydream platform.
Proof of Concept of XR for automotive dealership experience that enable guests to customize with different accessory options and depict different life styles through showcasing the automotive in various environments. I was responsible for leading interactive content development and custom shaders for Windows Mixed Reality platform on HoloLens.
Proof of Concept envisioning XR application for engineering design. I was responsible for content development (modeling, rigging, animation) and custom shaders for Windows Mixed Reality platform on HoloLens.
This is a VR interactive experience on Google Cardboard/ Daydream platform, developed with C# in Unity.
Prototype daydream controller behavior with C# in Unity, to respond with swipe and rotate menus, and able to point and drag objects.